by adam mathes
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The Cure

The choice at the end of Fallout 3: The Pitt felt contrived.

But it was the first in a video game in a long time that actually made me pause. And not just pause, but then play it both ways. Normally I accept the in-game consequences of my actions. I don’t need to know how the world would turn out if I was different.

But I wanted a different ending playing it either way.

Eternal Return is probably always like that.

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