Quitting twitter in 2016 is less an act of courage than one of desperation.
You Might Like: Never Coming Back To This Desolate Hellscape
The tweeting of “delete your account” — the equivalent of screaming “kill yourself” at a schoolyard bully — by a woman who rose to national attention by being married to a president who cheated on her to such an extent it caused a constitutional crisis and is now running for that same office of president based on a campaign predicated on having better judgment than an orange reality television actor and peddler of comical get rich quick real estate schemes — may be the defining awful moment of the toxic intersection of addiction-focused media, ultra-polarizing politics, and my inability to even know what to think.
The optimist in me wants to believe that will be the defining moment, but the pragmatist in me knows it’s just going to get worse.
So I give up.
Also, you can’t write incomprehensible run-on sentence-paragraphs like that on Twitter without compromising them. So why even bother writing at all.
If You Quit Twitter And Don’t Tweet About It Are You Counted as A Monthly Active User
After decades of technology and media eradicating quiet moments and filling them with content that constantly assault us for attention we finally succeeded in the war against boredom.
Boredom is dead.
I’ve spent nearly a decade curating my Twitter feed but I’m sure there’s plenty of completely valid data science that indicates people are less effective at choosing what to see in terms of optimizing their own engagement.
Monetizing all this freely supplied content with advertising that tries even harder to get our attention means that social media systems like Twitter and Facebook are fundamentally architected and designed to increase “engagement” and “retention” — which is mostly just a euphemism for “addiction.”
Which means I have to see things like a viral Hillary Clinton tweet because statistically speaking I’m more likely to engage even though for me personally my fight or flight instinct has finally kicked in and you can’t fight social media. You can only run away.
We fixed the boredom problem. Now we have a misery problem.
I feel worse after using Twitter. So I just have to stop.
The internet — and specifically social media — in 2016 feels like an overflowing toxic sludge of misery built on social envy, isolation, and the taxoplasma of rage.
I deleted Twitter from my iPhone.
I deleted Tweetbot from my iPhone.
I deleted Twitter from my iPad.
I deleted Tweetbot from my iPad.
I logged out of Twitter on my personal computers.
I’m writing this. It’s probably too over the top. Tone it down man, geez.
And why didn’t I bother to carefully craft a pseudonymous following in the past 20 years for this sort of thing? Total lack of forethought in my teenage years.
Design For Inattention
What we consume in our media diet matters. What we create matters. Where we put it matters. How we interact maters.
How do we break out of this cycle of social media hearts and stars rage-fueled engagement optimized algorithmic garbage?
I don’t know, but I guess step one is admitting we have a problem.
That spring Larry Ellison saw Amelio at a party and introduced him to the technology journalist Gina Smith, who asked how Apple was doing.
“You know, Gina, Apple is like a ship,” Amelio answered. “That ship is loaded with treasure but there’s a hole in the ship. And my job is to get everyone to row in the same direction.”
Smith looked perplexed and asked, “Yeah, but what about the hole?”
From then on, Ellison and Jobs joked about the parable of the ship. “When Larry relayed this story to me, we were in this sushi place, and I literally fell off my chair laughing,” Jobs recalled.
A deceptively simple mechanic (time moves when you do) that is taken to genius levels with incredibly precise and fun gameplay, a slick and beautiful aesthetic.
I’ve unlocked like everything in this game and I’m both proud and ashamed of that.
KATANAONLY mode is impeccable and Would Play Again.
ATS is a meditative experience.
What is the American Dream? What does it mean to drive? Is the open road an illusion?
What is driving, even in a world that will soon be awash in Ubers and automated drones and cars.
Why am I in virtual Bakersfield?
I turned off all the cops so I could drive as fast as I wanted and strapped into my Oculus Rift DK2 and it’s like, whoa.
A first person interactive dramatic experience thing with an emphasis on conversation and a drop dead gorgeous cel shaded-ish/cartoonish aesthetic?
I should be all over this shit and yet I was totally not into it.
- I thought the story was boring
- I wanted open world adventure and exploration and got something that felt like it was on rails
Wish I liked this as much as I had hoped I would but left feeling empty and bored.
A game where you solve constraint satisfaction problems by hand in order to unlock pretentious segments of 30 year old videos.
There’s a cool boat you can eventually unlock, but it’s stuck on rails.
Wish I could have just gone sailing instead.
Maybe if I spent another 100 hours unlocking things and uncovering “deeper secrets” of the island I’d have liked it more at the expense of hating myself? I don’t know.
I’m glad I spent the money on this game because I want to support art and auteurs in video games and Jon Blow is one of them, but this game seemed like anti-fun much of the time, like being lectured by a college freshman who just finished reading their first Nietzche assignment and I’m like, dude, shut up, there is no amount of drugs that will make this conversation fun.
I felt like I was grinding instead of exploring and learning.
Beautiful, emotional, and with an attention to detail in characters, moments, and cinematography rarely seen in video games Life is Strange had me in tears at the end.
Episodic gameplay and forced cliffhangers made some of it a bit uneven, but overall a huge triumph in storytelling and experiential gameplay.
Maybe I’m getting old, but I felt it was some of the most authentic displays of the challenges, weirdness, and emotionally wrenching existence of youth ever put into video games.
The increase of meme-based communication, reaction gifs, and cultural knowledge necessary to understand anything on social media makes it all start to sound Tamarian to me.
(I guess that episode was also about being old and away from the cultural moment.)
I’m no different, my references are just from different decades.
trenchant daily turns 15 today.
Thanks, trenchant daily, and its readers, for existing.
I put together an overpowered gaming PC at the start of 2015 and got back into PC gaming (particularly FPS’s) big time. It was fun!
I missed doing this in 2014 (and barely played anything in 2014) and I’m a month late doing it for 2015 but whatever, here we go!
My game of the year 2015. Dropsy is a wordless point and click adventure game. It’s beautiful and heartbreaking and magical and everything that we used to wish adventure games would turn into.
This first-person sci-fi transhumanist adventure is one of the most memorable gaming experiences I’ve had in years. The small world it creates is so haunting, interesting, and beautiful.
It’s flawed - clearly had some gameplay issues and design decisions that weren’t great, the skippable mini-game thing in particular is awful. But it’s so daring and different than anything else - wish it had gotten more attention. One of the best and most beautiful experiences I’ve had in gaming.
I’m not a big GTA or Rockstar fan but loved this game. “Did Somebody Say Yoga” is one of favorite moments in gaming.
Loved everything about this, from the attention to detail in the interface, to the acting, writing, unique gameplay. And don’t worry, even people who don’t have a weird predilection to loving mediocre or obscure retro-FMV games think it’s good.
Basically great. It’s great. I mean it’s dumb and great. Tight gameplay, and given the expectation for writing for a Wolfenstein game, was actually not bad there either. The half assed stealth elements were garbage, need to play it by blowing shit up and it’s great.
Takes everything I nostalgically think I love about Mike Tyson’s Punch-out, makes them better, more charming, and has super great art and gameplay.
Surprising depth, innovation, and fun in this Metroidvania. Clearly is a love letter to Metroid but feels accessible, sharp, modern and stands on its own.
Ultra Street Fighter IV
I got back into Street Fighter this year, and man, it’s still so much fun.
Also I’m coming to accept that I am better on a keyboard than stick or pad due to years playing weird emulated fighting games over the past 20 years.
Divekick is esports!
2 buttons is all you need.
Far Cry games never let me down, and actually seem to just keep getting better. Over the top crazy fun, tight gameplay, and killer graphics, the most fun I had when I initially set up my new gaming PC.
FPS’s I played because I wanted to use my 21:9 monitor but were all mediocre / forgettable:
- Hard Reset
- Dark Messiah of Might and Magic
- Call of Duty Black Ops III
- Call of Duty: Advanced Warfare
- Call of Duty: Ghosts
- Deadfall Adventures
Weirdly I didn’t think any of the CODs I had missed over the past few years were good. I had high hopes for Black Ops 3 since I love Black Ops 1 and 2 but was pretty meh on this one.
Injustice: Gods Among us Ultimate Edition - turns out I like the comics better? I still just don’t get Mortal Kombat style gameplay. It’s kind of fun?
The Typing of the Dead: Overkill House of the Dead: Overkill on Wii is amazingly fun, this fell flat to me, but still basically any Typing of the Dead game is a good game.
Not Recommended / Abandoned
- The Beginners Guide - high concept but didn’t connect with me emotionally at all
- Batman Arkham Origins - the worst Arkham game?
- Mind: Path to Thalamus: beautiful but didn’t enjoy the writing, gameplay, and felt the whole thing was incomprehensible.
- Drunken Robot Pornography - difficulty spikes
- Lichdom: Battlemage - not fun
- TRI: Of Friendship and Madness - dizzying
- Alien Isolation - way, way WAY too hard
- In Verbis Virtus - cool voice mechanic to use spells but got annoying quickly
Ok so it’s a month late. And I didn’t write much this year. Whatever!
It was a year of personal development.
· · ·
I saw The Force Awakens.
What I believe is canonical in Star Wars as of now:
- Episode IV
- The Star Wars Holiday Special
- Episode V
- First act of Episode VI
- Kyle Katarn & Mara Jade
- Episode VII
I enjoyed it. It was designed for me to enjoy it. I don’t know whether that makes it more less authentically enjoyable.
Everything is fan fiction now.
“You can’t expect them to read books!
You have to communicate with them in a medium that plays to their shortened attention span and need for instant gratification at the expense of any real depth — like an animated gif, TED Talk, or strings of emoji.”
And yet, despite the odd food-court fisticuffs, the US shopping day was relatively slow. Much of this, of course, can be attributed to shoppers taking their business online, but it seems a greater movement is afoot. Even—or perhaps especially—post-recession, a bargain is no longer enough. Our values have shifted. For more than a year now, Marie Kondo’s The Life-Changing Magic of Tidying Up, a guide to de-cluttering one’s life, has sat on the New York Times best—seller list. Even the clothes-horses among us have embraced systems to limit our consumption and work with what we have. Some even enlist the help of psychologists.
The entire point is how these purchases make you feel, and it’s that feeling, whether it be an appreciation for craftsmanship, status, or simply being pampered, that provides the sort of differentiation that makes all of these products profitable.
You’re going deeper into your cave.
And you’re going to find your power animal…